|
Suddenly back in the comic book store, the gang must make sense of where they are in the universe...and where is that laughter coming from? Meanwhile, Stuart forgets an important date.
|
Sep 24 2026 |
|
After finding themselves trapped in a comic book, Stuart, Denise, Bert, and Kripke take advantage of their new surroundings to enlist the help of a superhero. The only problem...this world also has supervillains!
|
Sep 17 2026 |
|
After being thrust into a world that is perpetually at war, Stuart must complete his mission before he and the rest of the gang can flee to safety.
|
Sep 10 2026 |
|
While attempting to steal a new piece of technology from Caltech, Stuart, Denise, Bert, and Kripke run into some very familiar visitors.
|
Sep 03 2026 |
|
Emboldened after landing in a universe that looks and feels normal - except for one slight difference - Stuart takes a big leap forward with Denise. Meanwhile, Bert and Kripke team up to find a way out.
|
Aug 27 2026 |
|
The gang arrives in paradise, where everyone lives in harmony with nature and each other. Bert finds true love and the machine is broken.
|
Aug 20 2026 |
|
After landing in a mental hospital, Stuart questions whether his memories of hopping from universe to universe are the product of an overactive imagination...or psychotic illusion. Meanwhile, Kripke has a new love interest.
|
Aug 13 2026 |
|
After the gang arrives in a world where magic is real, Bert discovers a natural gift for sorcery, while Kripke finds himself on his friend's bad side. Meanwhile, Stuart must enlist the help of one of this universe's most powerful wizards.
|
Aug 06 2026 |
|
Stuart, Bert, Denise, and Barry Kripke find themselves in what appears to be an ideal and peaceful Earth - that happens to be controlled by a repressive and vicious AI.
|
Jul 30 2026 |
|
After breaking a quantum-interference device, mild-mannered comic book store owner Stuart Bloom must save the universe from imminent destruction.
|
Jul 23 2026 |